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News Announcements - Monday October 30, 2006
Todays LDoN items:
-- Jhet
News Announcements - Thursday October 26, 2006
Todays LDoN items:
-- Jhet
News Announcements - Wednesday October 25, 2006
Highlights
- The way that AA experience is granted within each con range has been adjusted. NPCs
that are higher level within the con range will now give more AA experience than NPCs that
are lower level, but con the same.
- In order for Sony Online Entertainment to provide you with the best possible customer
service we will be integrating a new SOE Customer Service interface into EverQuest which
will allow us to provide you with a Unified Front of customer support where all forms of
service will have the same general look and feel in a centralized location. You'll also
be able to view support and service requests in an archived history regardless of how you
contacted us or what game you contacted us about! For more information on this change
please read the announcement in "The Town Crier" on the EverQuest forums at
http://eqforums.station.sony.com.
Items
- Warweaver has been corrected to be a Paladin / Shadowknight only weapon. Players who
looted the item before the patch have had the item exchanged for a different weapon:
Warsorrow.
- The damage ratios of several high-end TSS weapons have been retuned.
- The Cartographer's Loadstone has been modified so that stat increases are better spread
over the quest's progression. The final stats are now achieved at the final step of the
quest instead of the preceding step.
Tradeskills
- The recipe names for some of the poisons that use sketches have been made clearer.
- Some poison-making components have had their stack sizes adjusted.
- Fixed a misspelling in the title of Brodder's Lost Diaries.
- Enabled Fierce Heraldic for a more appropriate expansion on the progression servers.
- Crow in North Qeynos has decided to use the same supplier as the ones in Abysmal Sea and
now has a full stock of his brew.
-
- Smith Gyasi in Crescent Reach should now properly get more supplies when you offer him a
completed ore shipment.
- Halima and Baker Kosey now carry a supply of beans.
- Rylin Coil will now give players any missing Tinkering Mastery books if they have already
completed the task.
Events
- The Muramite Proving Ground trials will properly flag everyone currently in the zone when a
raid is successfully completed.
- The Stitch event should now spawn properly after the ambush event is completed.
- The Cursebearers in Inktu`ta should no longer warp shortly after spawning.
Quests
- Many of the Ashengate faction quests should take less time to complete.
- Fixed the combine for the Flowers for Veldyn task.
- Shryyn's Quest "A Fair Trade" is now repeatable. Since this is now repeatable the
experience given upon completion has been reduced. Additionally the quest item is now lore.
Raids
- Made some fixes to the King Odeen raid in Valdeholm. He will take a little longer to
escape and will give warnings if you have almost given him enough time to escape. When
he does escape the mission will fail outright. Also corrected some errors with the
Commander Clanghor (his assistants won't run off without him) and with the High Keepers.
You will now have to defeat them before moving on to the next part of the event and
their ability to heal has been removed.
NPCs
- The inhabitants of Frostcrypt will be more likely to see invisible individuals than
they did previously.
- Reduced the level of Expin in Greater Faydark so he can be successfully pick pocketed
again.
- Mesa Snakes have a bit less poison than they used to have, though the effectiveness
of the poison is the same.
- Librarian Hemfar in Crescent Reach should now be willing to offer you the charm reward
for turning in artifacts. If you did not receive the offered reward, hail him again.
- The swarm pet from the Savage Platinum Fists now functions correctly.
AAs
- Corrected the description of Mercy Kill so it properly reflects that it works on NPCs
below levels 66, 68, and 70.
- Adjusted the way that AA experience is granted within each con range. NPCs that are
higher level within the con range will now give more AA experience than NPCs that are lower
level, but con the same.
-- Jhet
News Announcements - Tuesday October 24, 2006
Todays LDoN items:
-- Jhet
News Announcements - Friday October 20, 2006
Todays LDoN items:
-- Jhet
News Announcements - Thursday October 19, 2006
Todays LDoN items:
-- Jhet
News Announcements - Tuesday October 17, 2006
Todays LDoN items:
-- Jhet
News Announcements - Monday October 16, 2006
Todays LDoN items:
-- Jhet
News Announcements - Sunday October 15, 2006
Todays LDoN items:
-- Jhet
News Announcements - Thursday October 12, 2006
Todays LDoN items:
-- Jhet
News Announcements - Tuesday October 10, 2006
Todays LDoN items:
Scarred Limestone of Vengeance,
Spell: Rizlona's Embers,
Spell: Scythe of Darkness,
Troll-Skin Band,
Poison-Drenched Spaulders,
Spell: Magi Ward,
Green Microcline Shard of Health,
Spore-Covered Pebble of Warding,
Cracked Slimestone of Guarding,
Blessed Froglok Protection Stone,
-- Jhet
News Announcements - Monday October 9, 2006
Todays LDoN items:
Limestone of Suffocation,
Cold Quartz of Resilience,
Belt of the Swamps,
Froglok-Eye Talisman,
Dagger of a Fallen Hero,
Robust Blue-Flecked Guards Shard,
Muck Digger's Orb,
Uneven Quartz of Sturdiness,
Bloodied Cloak of Deepest Guk,
Lost Hero's Spiked Flail,
-- Jhet
News Announcements - Sunday October 8, 2006
Todays LDoN items:
Spell: Protection of Alendar,
Spell: Reflect,
Peerless Pearl of Magical Warding,
Peerless Shard of Might,
Peerless Crystal of Enticement,
Long Blade of Lost Souls,
Trampled Fungus,
Venom Coated Slimestone,
Quartz Shard of Force,
Webbed-Foot Earring,
-- Jhet
News Announcements - Saturday October 7, 2006
Todays LDoN items:
Spell: Blessing of Austerity,
Wrist Plates of Viscous Ooze,
Gauntlets of Viscous Ooze,
Greaves of Viscous Ooze,
Chestplate of Viscous Ooze,
Black Fungus Mask,
Helm of Viscous Oozen,
Ykeshan Troll Staff,
Vambraces of Viscous Ooze,
Boots of Viscous Ooze,
-- Jhet
News Announcements - October 5, 2006
- Corrected the missing stats on ashengate and frostcrypt augments.
- Errant spells that were being sold by the crescent reach spell vendor are no
longer player usable.
- Fixed an issue with the Wanderlust quests requiring access to a raid instance
to progress.
-- Jhet
News Announcements - October 4, 2006
NPCS
- Added level 10 to 25 spell and melee tome merchants to Crescent Reach near
the Master's Hall.
- Artisan Moswin decided that she disliked being confused for the bakers assistant
Moswen. She has decided to go by her other name Irisi.
Quests
- Scout Zryan will no longer award the final item awards for his mission arc after
each mission in the arc.
- Wanderlust Guild: Crypt Delving no longer requires you to enter the Shade King's
chambers.
- In Icefall the Nightmoon and Coldeye clans will be more pleased with you than
they were before if you kill their enemies. However, the quest givers for these two
clans will not deal with you unless you are at least tolerated among the clan itself.
- Nerissa Clothspinner has realized that she will need money to continue the search
for her sister. She will now continue to sell her wares when she is on the move.
Tradeskills
- Yew Leaves now look like leaves.
- Some secrets to making the single unfired tradeskill charms have gotten out and
they are now easier to make. The unfired artisan charm and the firing of the charms
is still a difficult process.
- Some spell research items and a few poison making items stack better.
- Acids used in spell research are now sold by NPC vendors. These vendors do not
like handling such items so they charge a hefty premium for carrying them. You will
save money making them yourself, but you can save time by buying them.
- Fixed a misspelling in the spell recipe for Elemental Simulacrum.
- Made changes to the following list of spell recipes to more closely match the
systematic spell research system. If you already learned to make these spells your
recipe book will automatically update to match. The Spells changed are: Feral Form,
Virtue, Hand of Virtue, Maelstrom of Ro, Rathe's Son, Elemental Siphon, Elemental
Simulacrum, Symbol of Kazad, Flameshield of Ro, Ward of Xegony, Servant of Marr,
Xegony's Phantasmal Guard, Kazad`s Mark, Armor of the Zealot, Cry of Thunder, Star
Scream, Faith, Pacification, Ward of Nife, Pious Might, Aura of the Crusader, Cloak
of Luclin, Crusader's Purity, Serene Command, Placate, Zevfeer's Bite and Touch of
the Devourer.
- The task "Thundercrest Expedition" for Dwarven grandmaster cultural charms now
requires the correct item in the second stage (Stone Necklace).
AAs
- AA experience now mimics the way leveling experience splits within a group made
up of players of very different levels.
Missions
- If you are in the death limbo state (hover mode) when the mission completes and
the rewards are granted, you will now get your reward.
Combat
- If you logout with an active combat timer, when you login again you will now see
the correct timer.
- Bolt spells and ranged weapons should no longer fire straight up.
Miscellaneous
- Corrected a problem that was causing some beneficial melee disciplines to not show
up in the buff windows.
-- Jhet
News Announcements - October 3, 2006
Todays LDoN items:
Spell: Protection of Calliav,
Mantle of Mucus,
Ring of the Froglok Sage,
Great Spear of Cauldron Souls,
Alluring Limestone of Thrift,
Radiant Slimestone of Shock,
Slimestone Fragment of Ruin,
Radiant Slate of Health,
Gray Magnetite of Ingenuity,
Slimestone Fragment of Shock,
Slippery Slimestone of Endurance,
Magnetite Fragment of Fortitude.
-- Jhet
News Announcements - October 2, 2006
Todays LDoN items:
Radiant Fragment of Dread,
Bracer of Black Mire,
Gloves of Black Mire,
Magnetite Shard of Stalwartness,
Ancient Cursed Summoner's Crook,
Necklace of Hardened Mud,
Cracked Slimestone of Combat,
Polished Ore of Power,
Spore Cloud Shield,
Troll Skin Cape,
Spell: Bulwark of Vie,
Spell: Feral Form.
-- Jhet
News Announcements - October 1, 2006
Todays LDoN items:
Mud-Soaked Earring,
Spirit Imbued Whetstone,
Slimestone Fragment of Dread,
Greenish Magnetite of Immunity,
Chainmail of Black Mire,
Boots of Black Mire,
Yellowish Magnetite of Vitality,
Belt of Mottled Troll Hide,
Greaves of Black Mire,
Rotting Helm of Black Mire,
Limestone Shard of Battle Cries,
Vambraces of Black Mire.
-- Jhet
News Announcements - September 30, 2006
Todays LDoN items:
Marble Sphere of Conservation,
Smokey Quartz of Peculiarity,
Ooze-Covered Pebble of Perfection,
Reinforced Thick-Banded Belt,
Pristine Limestone of Hatred,
Magnetite Prism of Stoutness,
Mangled Slimestone,
Curse-Smelted Long Blade,
Chipped Froglok Mask,
Radiant Marble Sphere of Ire,
Glowing Prism of Brawling,
Radiant Ruby of Understanding.
-- Jhet
News Announcements - September 29, 2006
Todays LDoN items:
Mucus-Drenched Tunic,
Mucus-Drenched Sandals,
Ring of Mold,
Mucus-Drenched Headband,
Mucus-Drenched Manacle,
Foul-Smelling Gore Belt,
Mucus-Drenched Sleeves,
Mucus-Drenched Leggings,
Mucus-Drenched Gloves,
Radiant Slimestone of Retribution,
Pristine Prism of Lucidity,
Cold Slimestone of Fury.
-- Jhet
News Announcements - September 28, 2006
I have added a quick
search for the LDoN merchant search tool and will now be showing item updates
in the daily notes.
Todays LDoN items:
Spell: Wuggan's Greater Extrication,
Spell: Wuggan's Greater Discombobulation,
Spell: Xalirilan's Greater Appraisal,
Spell: Iony's Greater Exorcism,
Spell: Iony's Greater Cleansing,
Spell: Wuggan's Greater Appraisal,
Spell: Reebo's Greater Cleansing,
Spell: Reebo's Greater Augury,
Spell: Reebo's Greater Exorcism,
Spell: Iony's Greater Augury,
Spell: Xalirilan's Greater Discombobulation,
Spell: Xalirilan's Greater Extrication.
-- Jhet
News Announcements - September 27, 2006
NPCs
- Moved Ezna Connoy and Tavin of the Wild a little further south. While they
are one with the animals around them, some of their customers were unhappy with their
location.
- Increased the elemental essence drop rates off the four elemental gods in
Planes of Power.
- Frannie in Surefall Glade now carries shiny new combine smithy hammers.
- Removed Spin Stun from the NPCs in Infected Paw.
- Improved run animations for both male and female Drakkin
Tradeskills
- Altered the systematic spell research spells Belt of Magi'Kot and Girdle of
Magi'Kot to better match the systematic system.
- Added the spells Summon Glowing Bauble, Summon Platinum Choker, Summon
Runed Mantle, Summon Sapphire Bracelet, Summon Spiked Ring, Summon Steel Bracelet,
Summon Jewelry Bag to the systematic spell research system.
- Vergalid Clay, Medicinal Moss, and Vergalid Slave Manacles have all moved
to Sunderock outside of Vergalid.
Spells
- Four of the mage summoned spells in Serpent’s Spine are now tradable.
- Damage from Necromancer and Shadowknight lich-type spells has been reduced
by a third.
- The range on Mayong and Ayonae bane clicky items has been decreased.
- Several unresistable melee attacks no longer work on other players.
- Corrected a problem that was causing some spells to resist more often than
they should.
- Bolt spells should now behave more consistently.
- Fixed a problem with illusion spells making everyone default to the same
appearance.
- Invisibility should no longer stack with other forms.
Missions
- Several issues with the Finding Fibblebrap mission have been fixed.
Items
- The appearance of evergreen leaves on the ground has changed. They now
look more leaf like!
AAs
- Corrected the level requirements for Greater Blood Tithe and Funeral Dirge.
- Players should now be able to get AA experience from Monster Missions.
UI
- Players using custom UIs should now be able to go back to character select
from in game and see their characters.
-- Jhet
News Announcements - September 19, 2006
Highlights
Welcome to EverQuest: The Serpent's Spine, the 12th expansion for EverQuest!
- New Player Race: The Drakkin have been created from both human and dragon blood
to protect the future of all dragon kind. Several colors and customizations will be available
to make each Drakkin character unique, such as elegant scale markings and horns.
- Level Cap Increase: Players can now reach level 75, complete with new spells,
abilities, raids and quests for greater power.
- Content for Levels 1 to 75: Play through every level of the game without ever leaving
the Serpent Spine Mountains. The entrance to Serpent's Spine can be found within Highpass Hold.
- New Starting City: Crescent Reach is a fully functioning city with all that is required
to learn and thrive in EverQuest, including merchant, quest, combat and tradeskill areas. All classes
and races are welcome within the city.
- Dynamic Features: New zones, NPCs, destructible and interactive objects.
- New AAs
Spell Ranks: The new spells that you can acquire in The Serpent's Spine have different ranks
to them. The higher ranks of a spell are generally more powerful and more difficult to obtain
than the lower ranks. When you scribe a higher rank of a spell that you already know, the
lower rank will automatically be overwritten by the higher rank and your spell casting gems
and hotkeys will be updated to reflect that you now have a higher rank of the spell.
General Game Improvements
AA System
The AA system has undergone some significant back-end changes. The experience you get toward
an AA point is now based on the difficulty of the NPC relative to you rather than being based
directly on the NPCs level. This means that you will gain a similar amount of experience
killing even con creatures at all levels. The amount of experience required to gain an AA is
based off the current amount required for a level 70 character to do so, so players at level
70 shouldn't see much of a difference. Players below level 70 will gain AA experience at a
rate faster than they were before since they are now gaining it at a similar rate as the level
70. Going forward, this rate will remain static so the amount of kills to gain an AA point at
level 75 will be the same it is at level 70. Current abilities and points spent are not
affected by this change.
Death
We've made a change to the way death works. When you die now you will be "hovering" over
your body and can choose to stay that way while waiting for a resurrection instead of
immediately zoning to your bind point. This is being done to help players on slow connections
who take a big hit from having to zone twice when they die.
Character Creation
We've changed character creation to make it more graphical, allow characters to be created
from a single page, and updated it to include features associated with the new Drakkin race.
As part of this, we've set up some character defaults so starting point allocation, starting
city, and starting deity all have defaults now, which can be changed if you wish.
Con Color Changes
We have introduced a new con color, dark blue, which represents a range of blue con NPCs that
give a bonus to their experience due to being very close to your level, generally within 5
levels. The concept of a dark blue con NPC has existed in EQ for a while now, but we've
decided to change the con system to visually include this range so you can visually see when
an NPC falls into this "sweet spot". To properly display a different shade of blue, we've had
to reorder the cons a little bit. From trivial to highest con, the colors are now:
- Gray - This creature is trivial to you and will give you no
experience for killing it.
- Green - This creature is not much of a threat, but will still
give you some experience.
- Blue - This creature is below your level, but high enough
level to give you experience.
- Dark Blue - This creature is below your level, but close
enough to provide a solid challenge and gives you more experience than normal blue cons.
- White - This creature is the same level as you.
- Yellow - This creature is slightly above your level.
- Red - This creature is well above your level.
In addition, yellow con now extends up to 3 levels above the player for high end NPCs to
help casters determine what can be affected by their spells.
Downtime
As EverQuest has grown over the years, the amount of downtime imposed upon players has
grown as well and we'd rather players find challenge in the fights themselves than in the
time between them. Toward that end, we've created a new system that is simple to use, but
powerful and flexible enough to control downtime as the game continues to grow.
The basics of the new system are simple. Once you have been out-of-combat for a sufficient
amount of time, you can sit down (or be on a non-moving horse) and begin to rest. While
resting, you enter an accelerated regeneration state that will quickly recover your mana,
health, and endurance. For most single group content, once you are out of combat for 30
seconds you can rest. While dealing with multi-group content, that time is 5 minutes. The
amount of time you have to be out-of-combat before you can rest varies for group content
and raid content due to the different needs of the different encounter types.
There are a series of icons that will display by your character's name to let you know what
your character's current state is.
- Crossed Swords - You are currently in combat.
- Hour Glass - You are recovering from combat and cannot rest yet. In addition to the
hourglass, there is a timer bar beneath the endurance bar that will count down as you get
closer to being rested.
- Poison Drop - You are no longer in combat, but cannot rest because of a debuff that
is affecting you. You must get rid of the debuff before you can rest. Certain debuffs now
have a yellow border instead of a red one. These debuffs do not affect your ability to rest.
- Void - The void is the default icon and indicates that you are not in-combat and
you can rest at any time.
- Energy Swirl - The energy swirl indicates that you are currently resting.
Group Mentoring
Players can now share their group leadership experience with another member of their group.
Reward Window
Tasks within The Serpent's Spine have a new way of giving out rewards. When there are
multiple rewards to choose from, you will get to choose which one you like from a
selection window. If you don’t choose a reward immediately, you can bring up the window
later to make the selection but you can only have a maximum of 5 outstanding rewards at
any time. If you go above that, the oldest reward will be replaced and you will be
unable to claim that reward.
NPCs
- Corrected a couple of problems in the NPC call-for-help code. NPCs will now call
for help immediately when attacked regardless of when they were last aggroed if they are
no longer aggro. Also, NPCs will now properly aggro on the owner of a pet if the pet is
sent to attack the NPC.
- Shrewd halfling bankers have set up shop in the guild lobby.
- Coldwind in Nektulos will now offer a confirmation box to players when they try to
remove their Curse of the Blood AAs.
- Various issues with the Trial of Lashing in Plane of Justice have been resolved.
- The balances in the Kvxe Pirik event in Tacvi will once again reset to full health
between waves.
- The Alchemy vendors have set up shop in Innothule, Everfrost, West Cabilis, and Shar
Vahl.
- A new vendor has appeared in East Cabilis that caries some basic adventuring
supplies.
- Tani N`mar and Founy Jestands are now pick-pocketable again.
- The skeletons summoned by the Swarm of Decay ability are casting their spells properly
again.
- Tegea Prendyn has grown tired of her ocean view and now rests near an inn.
- Char and Blaze in the ROTA raid now have their spells functioning correctly again.
- Many healer NPCs in Depths of Darkhollow now require some casting time to get off
their big heal.
- The Vengeful skeletons in Everfrost should no longer evade the guards quite so well.
Tradeskill
- Made the Foldable Reinforced Medicine Bag a bit roomier.
- For clarity, the tradeskill trophies and carry-alls now list the lore group they are part of.
- The yield when making metal bits has increased to 2.
- Modified the recipe for Blessing of Reverence to make the spell line more consistent.
- Lost Dungeons of Norrath and Omens of Wars spells have become tradable. Additionally,
Lost Dungeons of Norrath spells will have no token sellback value to NPCs.
Spells
- Stun-caps have been added to the various levels of the Strike of Opportunity spells.
- The Circle of Power aura effects will now improve all melee and ranged attacks instead
of affecting only one-hand blunt.
- Wolf form illusions will no longer automatically make you KOS to guards.
- Illusion: Tree now uses a different, global tree model rather than the tree model it
used to use, which was only available in older zones.
- The damage dealt by high level NPCs that have been charmed has been increased.
- Increased the regeneration of pets while they are out-of-combat to keep pace with the
increases of out-of-combat regeneration for PCs.
- Translocate spells no longer require a reagent.
- The reuse on the warrior disciplines Bazu Bellow and Mock are no longer linked together.
AAs
- Most beneficial AA effects that last for less than 30 seconds will now go to the short
duration buff window instead of the normal buff window.
- Improved Harm Touch and Leech Touch are now on different timers.
- The Shadowknight AAs Consumption of the Soul and Improved Consumption of the Soul now
provide a greater increase to Leech Curse.
- Refunded all AAs that increased your chance to channel through damage. Channeling is
currently set to 100% for all classes due to a long standing issue in how it is calculated,
so the abilities weren't doing anything. This includes Channeling Focus, Channeling Mastery,
and Internal Metronome. Item Channeling abilities, such as Concentration, are not affected.
- You will now get a message if you have the Stonewall or Willful Death AA and successfully
feign death through a spell that hit you.
- Lowered the reuse time on the Monk AA Imitate Death to 18 minutes. Modified Hastened
Death to reduce the reuse by 2 more minutes per rank of the ability.
- Increased the mitigation of the higher ranks of the bard AA Shield of Notes.
- By popular demand, removed Spell Casting Subtlety from the Bard AA lineup. Any points
spent in that ability will be refunded.
- The Beastlord AA Feral Swipe has received a damage increase.
Skills
- Modified skill progression for many classes.
- Bards and Beastlords now have access to Double Attack starting at level 71.
- All bard instrument skills are now available starting at level 5.
Veteran Rewards
Issues with the Steadfast Servant casting lower level effects at certain level ranges have been
corrected.
Events
- The Aura of Destruction from Uqua and Prick of a Poisoned Pin from Demi-Plane of
Blood will land reliably again and last their intended duration.
- Slightly reduced the hit-points of the third wave adds in the Sendaii event.
Items
- Changed the name of the "Stromguard Forge" to "Stormguard Forge".
- Many items that had extremely strong light sources have had their light sources
reduced a bit to help with the issues where lightly colored surfaces become blindingly
bright.
- Many spell reagents now stack to 100 instead of 20.
- Some items now have a new tab on them called "Lore" that will give extended
information about the item.
- Shield of the Immaculate, Amulet of Necropotence, and Holgresh Elder Beads are now
flagged all/all.
- Upgraded Stats on Class Specific Items in Demiplane of Blood.
Disciplines
You may now learn combat abilities by right-clicking upon the Tomes instead of delivering
them to your guild master.
Miscellaneous
- Race based experience penalties have been removed.
- You can you enable texture streaming from the advanced graphics options window. This
should reduce the total memory used by the client during any given play session.
-- Jhet
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